import SimpleCanvasJS from "../dist/SimpleCanvasJS.es.js";
let dessin = new SimpleCanvasJS(250, 250, document.querySelector("#canvasDiv"), "#ffffff", "#ff0000", 5);
window.dessin = dessin;
let dessin2 = new SimpleCanvasJS(200, 400, document.querySelector("#canvasDiv2"));
window.dessin2 = dessin2;
setInterval(() => {
dessin2.brush("#" + ("000000" + Math.random().toString(16).slice(2, 8).toUpperCase()).slice(-6), 2);
}, 100);
<h1>SimpleCanvasJS, Exemples d'utilisation</h1>
<h2>Canvas #1</h2>
<section class="canvasContainer">
<div id="canvasDiv"></div>
<img src>
</section>
<button onclick="dessin.clear()">Effacer</button>
<button onclick="dessin.save(document.querySelector('img'))">Copier</button>
<h2>Canvas #2</h2>
<section class="canvasContainer">
<div id="canvasDiv2"></div>
<img src>
</section>